Sorrowgnaw - The Ghoul
The knights caught the whole ghoul pack that slunk toward Edgewood decades ago -- or so the songs say. One got away. Patience is a ghoul's only virtue.
Role in Its Society
Sorrowgnaw belongs to nothing and no one, which is exactly how it wants things. Ghouls rarely build anything resembling a society, and this one has had decades of solitude to forget it ever had a pack at all. It does not lair near settlements, does not raid livestock pens, and does not announce itself with the theatrical shrieks bards love to embellish. It simply waits at the edges of things — the last stretch of an overgrown trail before a road, the deep hush past where the woodcutters stop marking trees — and takes what wanders too far from the light.
To the people of the Verdant Weald, Sorrowgnaw isn't even a name. It's a pattern: a traveler who never reaches Haltcross, a trapper's line found untouched for a week, claw-marks on bark too high for any wolf. The rangers of the Circle of Verdant Dawn have a working theory and no proof. The militia at Edgewood keeps an old story about a "resurgence" their grandparents' generation put down, and quietly wonders if they only put down most of it.
Appearance Description
What's left of Sorrowgnaw's original face has gone the grey-green of old bruised fruit, drawn tight over a skull that seems a size too large for it. Its limbs are long and wrong, jointed like a puppet whose strings got tangled generations ago, and it moves through undergrowth with an unsettling economy — no snapped twigs, no rustled ferns, just the sense that something has passed. Its hands end in claws blackened not with rot but with something closer to dried pitch, and a faint chill clings to the air anywhere it's lingered, even on a warm summer evening.
Most disturbing to anyone who gets a proper look: it still has teeth marks in its own shoulder, old and long-healed-over, shaped like another ghoul's bite. Nobody left alive knows what that means. Sorrowgnaw isn't telling.

Backstory
Generations ago, watchmen at Edgewood Garrison raised the alarm on a night none of them expected — a minor resurgence of the restless dead slinking north out of the direction of Gloomshade, a ragged pack of ghouls testing the Weald's southern edge. The horn call reached Brightcrown in time. Knights rode out, intercepted the pack, and the songs about it end there, tidy and triumphant, the way songs about old dangers tend to end.
The songs are wrong about one thing. Not every ghoul in that pack was accounted for. One broke from the others in the chaos and went the wrong way on purpose — deeper into the Weald instead of back toward the darker forest, deeper than any patrol bothered to look once the horn stopped ringing and the relieved reports went out. It has not left since.
Decades of solitude changed it. Most ghouls hunt in loose company, driven by simple, shared hunger. Sorrowgnaw hunts alone, and alone for that long, hunger has curdled into something closer to habit — patient, unhurried, almost thoughtful in its economy. It doesn't remember its packmates as anything so organized as grief. It remembers the shape of hunting beside them, and some nights, in the stillness after a kill, its claws twitch as if reaching for company that isn't there. Older folk in Haltcross still leave a small offering at the crossroads shrine to Aides before dusk on the anniversary of the old horn-call, a habit worn smooth by their grandparents — a quiet acknowledgment that the dead in the Weald don't always stay where they're put.