"Every branch has a use, if you’re willing to listen while you shape it."
"Thread is time, darling. Pull it the wrong way, and everything unravels."
"If it’s locked, someone wanted it opened. They just didn’t know it yet."
"Not all fire destroys. Some fire remembers."
"A good bowl holds soup. A great one holds a story."
"It’s not the venom that kills you—it’s not knowing who gave it to you."
"I do not paint what is. I paint what waits to be seen."
"The stars don’t lie. They just don’t explain themselves, either."
"If a stone falls, I lift it. If a wall breaks, I rebuild it. That’s how the world keeps going."
In the dripping heart of the Brackish Brineland’s oldest grove, where the canopy chokes out the sun, there lives a thing of twisted roots and cruel laughter.
Along the moonlit forest trails of the Verdant Weald, hunters speak of a flicker in the corner of the eye—a shimmer where something should be, then the sudden flash of claws.
Deep in the lightless heart of the Mangrove Marshlands, something stirs beneath the thick green water.
Above the windblown crags of the Shattered Coast, a shadow with three snarling faces sweeps across the rock. Maulwing the Threefold Terror has claimed the highest peaks as its killing grounds.
In the wind-scoured canyons of the Crestview Ridge highlands, the ground trembles before the sound of clanging hooves and the hiss of metal on stone.
In the deepest trenches where sunlight has never reached, something stirs. Sailors speak the name Thalrogg, the Abyssal Crown, only in whispers—an ancient kraken whose mind is as vast as the ocean and whose reach stretches far beyond the sea.
Beneath a sand-buried ziggurat of the Endless Expanse, Sethek-Ka waits upon a throne of black basalt, wrapped in gold-threaded bandages that never fray.
Beneath the obsidian spires of the Nevermoors, whispers speak of a tyrant who sees all. Xaltheris, a Beholder whose paranoia has turned the flooded caverns into a fortress of optical illusions and deadly traps, rules from a chamber whose walls are lined with petrified “traitors.”
A single bark can echo like a song—soft, melodic, and gone before you can find the source. Lirael, a blink dog of rare size and swiftness, roams the border between the Material Plane and the Feywild, guarding ancient fey roads and guiding the lost to safety… if it deems them worthy.
Underbough Soles is a warm and welcoming cobbler’s shop nestled along the cobbled main road, its rounded workshop framed with finely carved woodwork and shelves brimming with shoes, boots, and sandals of every kind.
The Wayfinder’s Coil is a refined yet adventurous establishment, its polished wood floors and precisely placed furniture betraying the obsessive order of its owner, Minessa Vellwind.
The Broadbeam Timber Yard is a bustling workshop of sawdust and craftsmanship, where the scent of freshly cut pine mingles with the faint tang of linseed oil.
The Silent Line is a place where the written word becomes art, and every brushstroke carries weight.
Set within thick stone walls and timber-framed charm, this dwarven-run taproom is both rustic and refined.
A radiant, circular garden amphitheater framed by sunflowers, stone terraces, and ancient forest. Built for song, spectacle, and sacred midsummer rites—now, anything may take the stage.
The Driftmurk is a stinking, pestilent mire of stillness and storm.
The Riverbank Village is a serene settlement nestled along the winding bends of a crystal-clear river.
Cinderspark Alley is a narrow, winding city passage caught between the blaze of rebellion and the shimmer of arcane unrest.
Updated with brand new maps and assets, Frozen Sick 2025 ReinKarnated includes an original homebrew addition aboard The Remorhaz as the party travels to Eiselcross! This pack is meant to enhance the starter adventure for a party embarking on adventures in the Biting North.
Embark on a journey aboard The Bluff’s Gamble, a luxurious steamboat making its maiden voyage through the breathtaking Briarflow Passage. This adventure combines the intrigue of a murder mystery with the danger of ancient curses lurking in the rugged cliffs and waterways of the Briarthorn Bluffs.
The Frosted Glare is an immersive blend of psychological suspense, exploration, and combat, set against the harsh backdrop of the Tempest Peaks.
The Labyrinth of Endless Stench is calling adventurers to test their mettle against its twisted paths and lurking dangers. Explore the fog-choked Driftmurk, solve mind-bending riddles, and confront a monstrous guardian deep in the heart of the maze.
In the Endless Expanse's bustling town of Haboob, Zarax the Unyielding revives the Scufflestray Gauntlet. Face grueling trials and fierce champions in this grand arena. Triumph brings wealth, honor, and the favor of Gnome King Thizzlewick.
A remote outpost, inhabited by archaeological researchers in the Whispering Tundra has gone quiet. Communications are lost and the party is hired to investigate.
As the sun rises over the rolling hills of Vastwyn Valley, the tranquil beauty of the landscape belies the mysterious disturbances that have recently plagued the region.
In the Elven village of Goldleaf Haven, deep in the Ardent Woods, a beloved woodworker's tragic murder casts a dark shadow over a peaceful community. As whispers of secrets and hidden rivalries echo through the branches, a mystery must be solved before the true culprit escapes justice.
In the sprawling, golden pastures of the Wanderlust Plains, two centaur clans, the Ombu and Pampas, prepare for a crucial summit under the shadow of the Great Ombu Tree.
A decaying windmill hides a monstrous secret—where night hags bake dream pastries from the bones of Barovia’s children. Old Bonegrinder challenges adventurers to confront horror not just with blades, but with conscience.
Deep within the ice-lashed peaks of the Balinok Mountains lies the Amber Temple — a colossal subterranean vault built to imprison darkness itself.
Argynvostholt, a ruined mansion once home to a noble silver dragon and his knightly order. Now haunted by undead revenants led by the vengeful Vladimir Horngaard, the stronghold holds the key to restoring hope in Barovia.
The Wizard of Wines, Barovia’s only source of comfort, stands on the brink of destruction. A fanatical group of druids have overrun the vineyards, turning them into a battleground of blights and despair.
The Village of Krezk is a secluded, tight-knit community nestled against the towering, mist-covered mountains of Barovia. Enclosed by thick stone walls, the village exists in a near-constant state of quiet isolation, guarded from the darker forces that plague the land.
The Town of Vallaki is a major location central to numerous aspects of Curse of Strahd. This ReinKarnated chapter of the adventure is especially huge with 17 maps with gridded and labeled variants, 30 NPC portaits and tokens, and 10 scenery renditions.
The Walls of Castle Ravenloft stand as imposing sentinels, shrouded in eternal shadow, guarding the fortress against the harsh elements and the unwelcome alike.
The Gates of Barovia stand as a formidable entrance to a land shrouded in mist and darkness while the Svalich Woods form a haunting and foreboding landscape.
Tser Pool Encampment, nestled along the banks of the Ivlis River, presents a colorful and enigmatic haven where travelers and residents converge, enticed by the allure of fortune-telling and secrets whispered by the ancient woodlands.
Amid the frozen wastelands of Eiselcross, shrouded by snow and ice, lies the crash site of Aeor, a city of ancient marvels brought low by divine wrath. Once a flying city-state, Aeor now sits entombed beneath the ice, scattered across the hostile landscape of Foren.
The continent of Wildemount is a setting originally created by Matthew Mercer as the setting for the second campaign of Critical Role. Though it's just one continent in the larger world of Exandria, Wildemount is teeming with varied cultures, locales, peoples, and monsters.
The River Inferno is a remarkable geographical feature on the island of Foren in Eiselcross. Its peculiar south-to-north flow and the way it disappears into the sea at both ends make it a subject of intrigue and speculation.
Nestled beside the crystal-clear waters of the Erdeloch, Odessloe thrives as a bustling settlement renowned for its prowess in fishing and logging.
Deep within the heart of the Savalirwood Forest, where shadows intertwine with ancient boughs, a sacred sanctuary known as the Blooming Grove stands as a testament to the Clay family's devotion to the Wild Mother.
Perched on the edge of desolation, the Fortress of the Dead Jarl stands as a haunting testament to the twisted whims of fate.
Within the sheltered embrace of a sunken meadow, surrounded by the protective arc of dense trees and rolling hills, the hidden sanctuary of Charis offers a captivating glimpse into the untamed heart of the Lotusden.
Balenpost, a rugged fortress of frozen logs perched on the southwestern fringe of Foren, is home to a resilient band of explorers, all under the watchful eye of the Cerberus Assembly.
In the embrace of the rolling southern Zemni Fields, the venerable dwarven settlement of Pride's Call finds its home.