Where the land forgets whether it is water or earth, the Brackish Brinelands fester and flourish in equal measure—an ancient estuary of murky canals, resilient folk, and secrets lost beneath the peat. Here, decay births life, and even the still waters whisper of old magic.
Nestled along the eastern coast of Eldervast, the Ardent Woods is a vast, enchanted forest bathed in perpetual autumn. Towering trees with gold and copper leaves form a radiant canopy that glows with soft, otherworldly light.
Before time was measured and before the world of Gaiathrae took form, there existed only the infinite void—a place without matter, shape, or meaning. Yet from the heart of this nothingness came a spark, a force of unimaginable power that sought to bring order to the formless expanse.
Eldervast is an untamed land where towering mountains, ancient forests, golden plains, and treacherous coastlines coexist. From sun-scorched deserts to misty swamps, its landscapes are filled with mystery and peril.
Welcome to Gaiathrae, a world brimming with magic, mystery, and adventure. This enchanting realm is divided into two main continents, Eldervast and Veridya, each teeming with diverse landscapes, rich cultures, and countless secrets waiting to be uncovered.
"I can forge a blade, a bargain, or a bureaucracy — which one do you need broken today?"
"I don't fight for glory. I fight because the roar silences the rest."
"I didn’t mean to become a symbol. I just picked up the damn pitchfork and stood where no one else would."
"Darling, if you can’t dance with it, drink to it, or sing about it — why’s it in your life at all?"
"You don’t see me unless I want you to. And if I want you to — it’s already too late."
"Do not mistake etiquette for weakness. I will have you undone with a single glance and a whispered name."
"Every city has a heartbeat — mine just listens for when it skips."
"Truth is just the prettiest lie you haven’t heard yet."
"The past is buried for a reason — which is precisely why I insist on digging it up."
The archivists sealed off the lower stacks after the air started humming and books opened themselves. They say something’s still floating down there… something that remembers every mind it’s touched.
If you find the ribcage-shaped stones near the tidepools, turn around. The marsh doesn’t end there — it sinks. And he waits beneath, like a promise forgotten by time.
There’s a presence in the caverns that hums when you're not listening. It doesn’t speak, not with words. But the sound in your bones? That’s it trying to warn you.
They say there's a talking tree that moves through the bogs at night. It doesn't walk — it waits. If you hear it whisper your name... it's already too late.
There’s a rhythm in the air... a thrum like breath beneath skin. They say if you stand too long near the Shatterfen Pools, your heartbeat starts to match it — and that’s when he finds you.
In the dripping heart of the Brackish Brineland’s oldest grove, where the canopy chokes out the sun, there lives a thing of twisted roots and cruel laughter.
Along the moonlit forest trails of the Verdant Weald, hunters speak of a flicker in the corner of the eye—a shimmer where something should be, then the sudden flash of claws.
Deep in the lightless heart of the Mangrove Marshlands, something stirs beneath the thick green water.
Above the windblown crags of the Shattered Coast, a shadow with three snarling faces sweeps across the rock. Maulwing the Threefold Terror has claimed the highest peaks as its killing grounds.
Underbough Soles is a warm and welcoming cobbler’s shop nestled along the cobbled main road, its rounded workshop framed with finely carved woodwork and shelves brimming with shoes, boots, and sandals of every kind.
The Wayfinder’s Coil is a refined yet adventurous establishment, its polished wood floors and precisely placed furniture betraying the obsessive order of its owner, Minessa Vellwind.
The Broadbeam Timber Yard is a bustling workshop of sawdust and craftsmanship, where the scent of freshly cut pine mingles with the faint tang of linseed oil.
The Silent Line is a place where the written word becomes art, and every brushstroke carries weight.
Set within thick stone walls and timber-framed charm, this dwarven-run taproom is both rustic and refined.
A radiant, circular garden amphitheater framed by sunflowers, stone terraces, and ancient forest. Built for song, spectacle, and sacred midsummer rites—now, anything may take the stage.
The Driftmurk is a stinking, pestilent mire of stillness and storm.
The Riverbank Village is a serene settlement nestled along the winding bends of a crystal-clear river.
Cinderspark Alley is a narrow, winding city passage caught between the blaze of rebellion and the shimmer of arcane unrest.
Updated with brand new maps and assets, Frozen Sick 2025 ReinKarnated includes an original homebrew addition aboard The Remorhaz as the party travels to Eiselcross! This pack is meant to enhance the starter adventure for a party embarking on adventures in the Biting North.
Embark on a journey aboard The Bluff’s Gamble, a luxurious steamboat making its maiden voyage through the breathtaking Briarflow Passage. This adventure combines the intrigue of a murder mystery with the danger of ancient curses lurking in the rugged cliffs and waterways of the Briarthorn Bluffs.
The Frosted Glare is an immersive blend of psychological suspense, exploration, and combat, set against the harsh backdrop of the Tempest Peaks.
The Labyrinth of Endless Stench is calling adventurers to test their mettle against its twisted paths and lurking dangers. Explore the fog-choked Driftmurk, solve mind-bending riddles, and confront a monstrous guardian deep in the heart of the maze.
In the Endless Expanse's bustling town of Haboob, Zarax the Unyielding revives the Scufflestray Gauntlet. Face grueling trials and fierce champions in this grand arena. Triumph brings wealth, honor, and the favor of Gnome King Thizzlewick.
A remote outpost, inhabited by archaeological researchers in the Whispering Tundra has gone quiet. Communications are lost and the party is hired to investigate.
As the sun rises over the rolling hills of Vastwyn Valley, the tranquil beauty of the landscape belies the mysterious disturbances that have recently plagued the region.
In the Elven village of Goldleaf Haven, deep in the Ardent Woods, a beloved woodworker's tragic murder casts a dark shadow over a peaceful community. As whispers of secrets and hidden rivalries echo through the branches, a mystery must be solved before the true culprit escapes justice.
In the sprawling, golden pastures of the Wanderlust Plains, two centaur clans, the Ombu and Pampas, prepare for a crucial summit under the shadow of the Great Ombu Tree.
A decaying windmill hides a monstrous secret—where night hags bake dream pastries from the bones of Barovia’s children. Old Bonegrinder challenges adventurers to confront horror not just with blades, but with conscience.
Deep within the ice-lashed peaks of the Balinok Mountains lies the Amber Temple — a colossal subterranean vault built to imprison darkness itself.
Argynvostholt, a ruined mansion once home to a noble silver dragon and his knightly order. Now haunted by undead revenants led by the vengeful Vladimir Horngaard, the stronghold holds the key to restoring hope in Barovia.
The Wizard of Wines, Barovia’s only source of comfort, stands on the brink of destruction. A fanatical group of druids have overrun the vineyards, turning them into a battleground of blights and despair.
The Village of Krezk is a secluded, tight-knit community nestled against the towering, mist-covered mountains of Barovia. Enclosed by thick stone walls, the village exists in a near-constant state of quiet isolation, guarded from the darker forces that plague the land.
The Town of Vallaki is a major location central to numerous aspects of Curse of Strahd. This ReinKarnated chapter of the adventure is especially huge with 17 maps with gridded and labeled variants, 30 NPC portaits and tokens, and 10 scenery renditions.
The Walls of Castle Ravenloft stand as imposing sentinels, shrouded in eternal shadow, guarding the fortress against the harsh elements and the unwelcome alike.
The Gates of Barovia stand as a formidable entrance to a land shrouded in mist and darkness while the Svalich Woods form a haunting and foreboding landscape.
Tser Pool Encampment, nestled along the banks of the Ivlis River, presents a colorful and enigmatic haven where travelers and residents converge, enticed by the allure of fortune-telling and secrets whispered by the ancient woodlands.
Amid the frozen wastelands of Eiselcross, shrouded by snow and ice, lies the crash site of Aeor, a city of ancient marvels brought low by divine wrath. Once a flying city-state, Aeor now sits entombed beneath the ice, scattered across the hostile landscape of Foren.
The continent of Wildemount is a setting originally created by Matthew Mercer as the setting for the second campaign of Critical Role. Though it's just one continent in the larger world of Exandria, Wildemount is teeming with varied cultures, locales, peoples, and monsters.
The River Inferno is a remarkable geographical feature on the island of Foren in Eiselcross. Its peculiar south-to-north flow and the way it disappears into the sea at both ends make it a subject of intrigue and speculation.
Nestled beside the crystal-clear waters of the Erdeloch, Odessloe thrives as a bustling settlement renowned for its prowess in fishing and logging.
Deep within the heart of the Savalirwood Forest, where shadows intertwine with ancient boughs, a sacred sanctuary known as the Blooming Grove stands as a testament to the Clay family's devotion to the Wild Mother.
Perched on the edge of desolation, the Fortress of the Dead Jarl stands as a haunting testament to the twisted whims of fate.
Within the sheltered embrace of a sunken meadow, surrounded by the protective arc of dense trees and rolling hills, the hidden sanctuary of Charis offers a captivating glimpse into the untamed heart of the Lotusden.
Balenpost, a rugged fortress of frozen logs perched on the southwestern fringe of Foren, is home to a resilient band of explorers, all under the watchful eye of the Cerberus Assembly.
In the embrace of the rolling southern Zemni Fields, the venerable dwarven settlement of Pride's Call finds its home.