Gnome

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Marnik Coilthumb – Ventworks Engineer

“If it whistles, it’s warning you. If it’s quiet… that’s when you run.”

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Orrick Fernwhistle – Rock Gnome Druid-Inventor

“If it grows, we thank the soil. If it moves on its own, we take notes and start running.”

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Tamsi Coppercoil – Rock Gnome Artillerist

“If the blast came from the right direction, we call that a success. If the wall’s still standing, we call that a bonus.”

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Pippa Glowvial - Artificer (Alchemist)

“If it fizzes, that’s good. If it smokes, that’s better. If it walks away on its own… take notes and then run.”

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Jexi Quickwhistle - Courier & Information Broker

“Nothing travels faster than bad news—unless you’ve hired me and paid extra for discretion.”

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Pesha Quickflint — Heatstone Tinker & Stovewright

“Warmth is infrastructure—treat it like a streetlamp, not a luxury.”

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Thornik - The Archaeologist

"The past is buried for a reason — which is precisely why I insist on digging it up."

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Iskara Dimmershade - Expert Glassblower

Every shard reflects the world a little differently. The trick is deciding which one to keep.

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Tolliver Finch

An eccentric magical inventor whose enchanted goods flood local markets—along with the occasional explosion or unintended transformation.

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Imrelya “Threadwise” Vance

She doesn’t weave cloth—she weaves memory, music, magic, and meaning into every strand.

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Tessel

They ask questions most wouldn’t—like “what makes a soul real?” and “do memories have a weight?”

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Varnak the Cackleborn

A giggling fire-slinger who believes the world is a canvas and chaos is his brush. He burns to build “art” out of ashes.