Ash'rift's ancestor tablets are inscribed by a priest, but they are poured, ground and made by Zerai Slagwright. The tiefling carver behind the settlement's obsidian and slagglass has put a keepsake in almost every grieving household in town.
Ash'rift sends out few caravans, and every one of them comes home. Zurek Grale is the half-orc road-master who makes that true -- hauling steel and slagglass out across the Ashen Plains, and water, timber and grain back in, past every mirage the fissures can offer him.
At the farthest ritual forge-camp on the upper Ashen Plains, orc forge-warden Ushka Slagmend keeps the last fire between Ash'rift and the grey - mending caravan steel, feeding strangers, and judging everyone by what they carry back through the ash.
Ash'rift remembers its dead by name, cut into molten stone that glows for one night a year. Nadarra Ashvow is the forge-priest who cuts them -- and who refuses to carve a single name she cannot prove is the right one.
Mount Vendetta is 5 days from erupting. Only 3 lost relics of the Threefold Ward can guide the disaster away from Emberfall. Our biggest Homebrew Adventure yet.
The steam remembers being broken. It cannot remember by what β so it assumes it's you.
Three wards hold it. Three relics chain it. It has never once stopped pushing back.
The sea does not warn you twice. Neither does she.
He isn't guarding gold. He's asking if you understand what you're asking the mountain to become.
The ash doesn't shift on its own. By the time you notice the print filling in behind you, she's already gone.
It doesn't want your strength. It wants the thing you can't afford to forget.
βSome things can be unmadeβjust mind what gets taken in trade.β