Mount Vendetta is 5 days from erupting. Only 3 lost relics of the Threefold Ward can guide the disaster away from Emberfall. Our biggest Homebrew Adventure yet.
The steam remembers being broken. It cannot remember by what — so it assumes it's you.
Three wards hold it. Three relics chain it. It has never once stopped pushing back.
The sea does not warn you twice. Neither does she.
He isn't guarding gold. He's asking if you understand what you're asking the mountain to become.
The ash doesn't shift on its own. By the time you notice the print filling in behind you, she's already gone.
It doesn't want your strength. It wants the thing you can't afford to forget.