In the conclusion of Dawn of the Crimson Hand, the party returns to the Kingdom of Brightcrown to determine how the uprising of the Crimson Hand should be dealt with.
In the Kingdom of Brightcrown, an undercurrent of unrest stirs. This adventure weaves a tale of intrigue, rebellion, and the quest for justice. A challenge of choices and consequences, where the path to resolution will dictate the fate of an entire kingdom.
Just beyond the misty edge of the quaint hamlet of Greymist, a reclusive figure known as Fitch the Secluded weaves a tale as old as the gnarled roots that burrow deep into the earth.
A threat looms over the peaceful lives of the villagers of Verdant Weald. A brutish gnoll named Gruffjaw the Vile and his band of marauders have been terrorizing the farms and forest, particularly threatening the safety of local farmers, fishermen, and travelers.
Mirehaven is an isolated town on the outskirts of the Soggygrove Swamp. In this adventure, the party is hired to retrieve a rare herb that grows only in Soggygrove Swamp. The herb is rumored to have powerful healing properties and the merchant is offering a large sum for its retrieval.