Gnome

Piper Gearwake – Dockside Liftwright

“If it holds in a storm, it holds for anything. If it doesn’t—don’t stand under it.”

Marnik Coilthumb – Ventworks Engineer

“If it whistles, it’s warning you. If it’s quiet… that’s when you run.”

Orrick Fernwhistle – Rock Gnome Druid-Inventor

“If it grows, we thank the soil. If it moves on its own, we take notes and start running.”

Tamsi Coppercoil – Rock Gnome Artillerist

“If the blast came from the right direction, we call that a success. If the wall’s still standing, we call that a bonus.”

Pippa Glowvial - Artificer (Alchemist)

“If it fizzes, that’s good. If it smokes, that’s better. If it walks away on its own… take notes and then run.”

Jexi Quickwhistle - Courier & Information Broker

“Nothing travels faster than bad news—unless you’ve hired me and paid extra for discretion.”

Pesha Quickflint — Heatstone Tinker & Stovewright

“Warmth is infrastructure—treat it like a streetlamp, not a luxury.”

Thornik - The Archaeologist

"The past is buried for a reason — which is precisely why I insist on digging it up."

Iskara Dimmershade - Expert Glassblower

Every shard reflects the world a little differently. The trick is deciding which one to keep.

Tolliver Finch

An eccentric magical inventor whose enchanted goods flood local markets—along with the occasional explosion or unintended transformation.

Imrelya “Threadwise” Vance

She doesn’t weave cloth—she weaves memory, music, magic, and meaning into every strand.

Tessel

They ask questions most wouldn’t—like “what makes a soul real?” and “do memories have a weight?”