Four arms, one purpose: hold you still until the third claw finds its mark.
The birdsong stops first. Then the wind goes still. By the time you notice the silk, you're already caught in it.
A shipwreck, a haunted lighthouse, a Bullywug warlord and a farm with strong opinions about trespassers: a coastal ghost story for characters of levels 3 to 5.
Small, fast, and stubbornly reliable, Nella Lightfoot carries Edgewood Garrison's dispatches to Greenbranch and Brightcrown and back -- and knows shortcuts through the Weald she's never told the garrison about.
The steady discipline underneath Edgewood Garrison's calm, Knight-Sergeant Bastian Grier drills every rotating warden until a raised alarm becomes instinct instead of panic -- and privately carries every name he's ever trained.
The quiet, watchful edge of Edgewood Garrison's defense, Elowen Fenwick ranges the border through the forest and along the river, confirming with her own eyes what the tower's pennants can only guess at from a distance.
Half chaplain, half battlefield medic, Brother Ansel Thorwood tends Edgewood Garrison's small twin-shrine chapel and stitches up whatever the border throws at it -- treating friend, stranger, and doubt with the same steady hands.
The steady hand behind Edgewood Garrison's stores and guest barracks, Wynne Hargrove keeps wardens fed, travelers sheltered, and the fort's dwindling supplies stretched exactly as far as they need to go.
The Glade doesn't judge you. The light does. And the light already knows what you did.
The gouges scored into the hull look like rot. They aren't. They're an invitation, and something already answered.
Sorrel has tended Lyreleaf for eleven years. Nobody has ever asked where the real one went.
The falls have always whispered. Nobody could agree on what they were saying -- until the water started answering back.