Van Richten’s Tower
On the misty shores of Lake Baratok stands a lonely stone tower, equal parts refuge, ruin, and deathtrap. Once the domain of the wizard Khazan and later the hidden base of Rudolph van Richten, the tower now holds dangerous secrets and lingering magic.
Van Richten’s Tower is one of the most memorable waypoints in Curse of Strahd: a lonely arcane structure rising from a fog-covered island in Lake Baratok, cut off from the world by water, ruin, and old magic. Though small in footprint, the tower is dense with lore, traps, personality, and consequences. It ties together the legacy of Khazan, the secret movements of Rudolph van Richten, the arrival of Ezmerelda d’Avenir, and the ever-tightening net cast by Strahd’s agents.
This chapter works especially well as a compact tactical set piece. The island, trapped wagon, magical tower door, unstable interior floors, and optional werewolf assault all lend themselves naturally to battle maps and cinematic staging. What begins as a curious stop in the wilderness can quickly become a deadly puzzle box, a temporary refuge, or a siege.

Lore of Van Richten’s Tower
Long before the tower became associated with vampire hunters, it belonged to Khazan, an archwizard who helped raise Castle Ravenloft. After his service was complete, Khazan built a tower for himself on a small island in Lake Baratok and connected it to shore with a causeway of earth and gravel. In time, Khazan discovered the secret of lichdom in the Amber Temple, transformed himself, and later entered Strahd’s orbit as an arcane advisor. Eventually, in his obsession with achieving demilichdom and escaping Barovia’s supernatural prison, Khazan destroyed himself. His tower remained behind, protected by enduring magical wards.
In the present day, the tower has taken on a new role. It became a hidden base for Rudolph van Richten, the legendary vampire hunter, before he moved on to Vallaki under the guise of Rictavio. More recently, the tower has been used by Ezmerelda d’Avenir, Van Richten’s fierce protégé, who searches Barovia for her mentor and for a way to strike back at Strahd.
Even abandoned, the tower is not neutral ground. Khazan’s old magic lingers in the stone, suppressing spellcasting around the structure and turning the tower into a place where wit, caution, and timing matter more than magical force. That makes it feel distinct from almost any other location in the campaign.
Area Breakdown: Van Richten’s Tower
Van Richten’s Tower is ideal for VTT battle maps. The island itself, the wagon, and the four levels of the tower all create a layered play space where movement and positioning matter.
The Island Approach
The approach begins in the Svalich Woods, where the old road has vanished beneath time and overgrowth. The trail opens onto Lake Baratok, where the tower rises from a marshy island. This exterior scene is excellent for a wide establishing map: foggy lake, isolated stone tower, decayed scaffolding, and the mud-spattered wagon parked nearby.
V1. Ezmerelda’s Magic Wagon
The wagon is both treasure cache and death trap. Painted purple beneath layers of mud, decorated with brass lanterns and curtained windows, it immediately stands out against the drab lakeside setting. Its real significance lies inside: it is trapped with an explosion of alchemist’s fire powerful enough to devastate careless intruders. As a battle-map feature, the wagon provides tension before the tower is even entered. It also ties directly to Ezmerelda’s arrival and can dramatically alter later events if destroyed.