Front gate guards, especially in smaller towns, simply need a small, fortified building to suit their needs.
Sprawling across the landscape like a patchwork quilt, Blumenthal unveils a tapestry of rural farmsteads seamlessly connected by sturdy administration buildings.
Orcs, goblins, and gnolls among other monstrous enemies love to raid unsuspecting villages and hamlets. Of course, a base of operations is a critical locale to stage their attacks and store their plunders.
Feolinn, the Garden City, may be smaller in size compared to its coastal brethren, but its rustic allure and well-tended gardens have earned it that cherished title.
Hidden within the Vermaloc Wildwood, Dumaran, the hobgoblin fortress, stands defiant against the Penumbra Range.
Deep in the stinking and rotting marshlands, hags and witches often make their lairs.
Zadash, once the grand capital of the Julous Dominion, now stands as a testament to the indomitable spirit of the Dwendalian Empire.
Every town needs a cemetery.
In the heart of Truscan Vale, nestled atop a hill just north of the Cyrengreen Forest, lies the affluent city of Deastok.
The heart of governing and decision-making for many small towns and villages is the town hall.
Nestled deep within the heart of the formidable Cyrios Mountains, the hidden cliffside settlement of Vol'antim stands as a testament to seclusion.