NPCs, Monsters, Maps, Scenery, and Adventures for your Dungeons & Dragons VTT games.
Join the Guild
D&D ReinKarnated

Character Repository

Tomas Greywall – Retired Guard Captain

"I'm retired. I keep an alehouse. I don't get involved anymore. Now sit down and tell me everything, because whoever you're dealing with, I probably arrested their predecessor."

Isolde Wren – Magistrate of the Lower Courts

"The law as written and the law as applied are two different instruments. My job is to know which one the situation requires and to be able to defend the difference in writing."

Darro Finch – Crown Intelligencer

"The records office is fascinating, really. You'd be amazed what people will say in front of a halfling with a quill. We have very unthreatening faces."

Vesna Coldmarch – Sergeant of the Gate Ward

"You've come through this gate eleven times in the past two months. Nine of those times, the cart was heavier coming in than going out. I'm going to need you to explain the other two."

Commander Harwick Stane – Captain of the City Guard

"The city doesn't need a hero at the top of the guard. It needs someone who shows up every morning and makes sure the people below him can do their jobs. That's the whole job."

Councilor Emara Thyndell – Elder Council Seat

"I have watched six kings make decisions that felt inevitable. None of them were. That is the only thing I have ever found genuinely comforting."



Monstrous Repository

Ssivarra Emberveil - The Kobold Scale Sorcerer

"The dragon's blood in my veins is not a metaphor. I would prefer you remember that during this negotiation."

Skratch Boltfingers - The Kobold Inventor

"If it only exploded twice during testing, it's basically finished."

Vrexivanna - The Copper Dragon Wyrmling

"The best jokes are the ones they don't realize are jokes until three conversations later."

Thalvorn - The Bronze Dragon Wyrmling

"The sea keeps better records than any archivist. I simply know how to read them."

Fizzelwick - The Brass Dragon Wyrmling

"I have seventeen more questions after this one. We may as well get comfortable."

Murasketh - The Adult Black Dragon

"Ambition builds the tower. Patience inherits everything inside it when the walls give way."



Any World Battle Maps

The Greywall Alehouse

The Greywall Alehouse sits on a busy corner of Brightcrown’s middle ward, its thick stone walls and timber beams built to outlast both weather and arguments.

Lower Courthouse Chamber

Chamber Three of the Brightcrown Lower Courthouse is a formal yet well-worn judicial space where the everyday machinery of law grinds forward.

Palace Records Office

Stack Level B of the Palace Records Office sits quietly on the second floor of the administrative wing, a long rectangular archive reserved for the paperwork of governance that no one expects to read again.

Inspection Yard

The Inspection Yard lies just inside Brightcrown’s eastern gate, a broad cobblestone space where commerce, travelers, and scrutiny converge.

City Guard Headquarters — The Muster Hall

The Muster Hall is the beating heart of Brightcrown’s civic order — a broad, functional chamber of worn stone and disciplined routine.

The Elder Council Chamber

The Elder Council Chamber is a perfect circle of authority and legacy, perched high within the palace’s administrative level.



Homebrew Adventures

Frosthold - Coming Soon...

Winter has a way of remembering what the world forgets.

Tides of Retribution - 2025 ReinKarnated

NEW CONTENT! Now includes an all new prelude one-shot, the Sharkfeather Scout Hunt! Also includes updated maps and assets.

Frozen Sick - 2025 ReinKarnated

NEW CONTENT! Now includes a PDF version of the Supplemental Adventure, Voyage of the Remorhaz! Also includes updated maps and assets, Frozen Sick 2025 ReinKarnated includes an original homebrew adventure aboard The Remorhaz as the party travels to Eiselcross!

The Briarflow Passage

Embark on a journey aboard The Bluff’s Gamble, a luxurious steamboat making its maiden voyage through the breathtaking Briarflow Passage. This adventure combines the intrigue of a murder mystery with the danger of ancient curses lurking in the rugged cliffs and waterways of the Briarthorn Bluffs.

The Frosted Glare

The Frosted Glare is an immersive blend of psychological suspense, exploration, and combat, set against the harsh backdrop of the Tempest Peaks.

Labyrinth of Eternal Stench

The Labyrinth of Endless Stench is calling adventurers to test their mettle against its twisted paths and lurking dangers. Explore the fog-choked Driftmurk, solve mind-bending riddles, and confront a monstrous guardian deep in the heart of the maze.



Gaiathrae Original Campaign Setting

In development. Exclusive Access for Heroes of the Realm

Frosthold - Coming Soon...

Winter has a way of remembering what the world forgets.

Brackish Brinelands

Where the land forgets whether it is water or earth, the Brackish Brinelands fester and flourish in equal measure—an ancient estuary of murky canals, resilient folk, and secrets lost beneath the peat. Here, decay births life, and even the still waters whisper of old magic.

Ardent Woods

Nestled along the eastern coast of Eldervast, the Ardent Woods is a vast, enchanted forest bathed in perpetual autumn. Towering trees with gold and copper leaves form a radiant canopy that glows with soft, otherworldly light.

The First Age of Gaiathrae: The Age of Creation

Before time was measured and before the world of Gaiathrae took form, there existed only the infinite void—a place without matter, shape, or meaning. Yet from the heart of this nothingness came a spark, a force of unimaginable power that sought to bring order to the formless expanse.

Eldervast

Eldervast is an untamed land where towering mountains, ancient forests, golden plains, and treacherous coastlines coexist. From sun-scorched deserts to misty swamps, its landscapes are filled with mystery and peril.

Gaiathrae

Welcome to Gaiathrae, a world brimming with magic, mystery, and adventure. This enchanting realm is divided into two main continents, Eldervast and Veridya, each teeming with diverse landscapes, rich cultures, and countless secrets waiting to be uncovered.

Ravenloft ReinKarnated

Tsolenka Pass

Tsolenka Pass is a treacherous mountain road carved into the icy face of Mount Ghakis, connecting Barovia’s desolate wilderness to the dread secrets of the Amber Temple.

Old Bonegrinder

A decaying windmill hides a monstrous secret—where night hags bake dream pastries from the bones of Barovia’s children. Old Bonegrinder challenges adventurers to confront horror not just with blades, but with conscience.

The Amber Temple

Deep within the ice-lashed peaks of the Balinok Mountains lies the Amber Temple — a colossal subterranean vault built to imprison darkness itself.

Argynvostholt

Argynvostholt, a ruined mansion once home to a noble silver dragon and his knightly order. Now haunted by undead revenants led by the vengeful Vladimir Horngaard, the stronghold holds the key to restoring hope in Barovia.

The Wizard of Wines

The Wizard of Wines, Barovia’s only source of comfort, stands on the brink of destruction. A fanatical group of druids have overrun the vineyards, turning them into a battleground of blights and despair.

Village of Krezk

The Village of Krezk is a secluded, tight-knit community nestled against the towering, mist-covered mountains of Barovia. Enclosed by thick stone walls, the village exists in a near-constant state of quiet isolation, guarded from the darker forces that plague the land.


Wildemount ReinKarnated

Aeor Crash Site

Amid the frozen wastelands of Eiselcross, shrouded by snow and ice, lies the crash site of Aeor, a city of ancient marvels brought low by divine wrath. Once a flying city-state, Aeor now sits entombed beneath the ice, scattered across the hostile landscape of Foren.

Wildemount ReinKarnated

The continent of Wildemount is a setting originally created by Matthew Mercer as the setting for the second campaign of Critical Role. Though it's just one continent in the larger world of Exandria, Wildemount is teeming with varied cultures, locales, peoples, and monsters.

River Inferno

The River Inferno is a remarkable geographical feature on the island of Foren in Eiselcross. Its peculiar south-to-north flow and the way it disappears into the sea at both ends make it a subject of intrigue and speculation.

Odessloe

Nestled beside the crystal-clear waters of the Erdeloch, Odessloe thrives as a bustling settlement renowned for its prowess in fishing and logging.

Blooming Grove

Deep within the heart of the Savalirwood Forest, where shadows intertwine with ancient boughs, a sacred sanctuary known as the Blooming Grove stands as a testament to the Clay family's devotion to the Wild Mother.

Fortress of the Dead Jarl

Perched on the edge of desolation, the Fortress of the Dead Jarl stands as a haunting testament to the twisted whims of fate.

Charis

Within the sheltered embrace of a sunken meadow, surrounded by the protective arc of dense trees and rolling hills, the hidden sanctuary of Charis offers a captivating glimpse into the untamed heart of the Lotusden.

Balenpost

Balenpost, a rugged fortress of frozen logs perched on the southwestern fringe of Foren, is home to a resilient band of explorers, all under the watchful eye of the Cerberus Assembly.

Pride’s Call

In the embrace of the rolling southern Zemni Fields, the venerable dwarven settlement of Pride's Call finds its home.