The Wizard of Wines, Barovia’s only source of comfort, stands on the brink of destruction. A fanatical group of druids have overrun the vineyards, turning them into a battleground of blights and despair.
The Boarding House is a rustic, weathered inn located on the edge of a remote swamp.
The Village of Krezk is a secluded, tight-knit community nestled against the towering, mist-covered mountains of Barovia. Enclosed by thick stone walls, the village exists in a near-constant state of quiet isolation, guarded from the darker forces that plague the land.
The Frosted Glare is an immersive blend of psychological suspense, exploration, and combat, set against the harsh backdrop of the Tempest Peaks.
The Alchemist's Haven is a peaceful retreat located on the edge of a serene body of water, featuring a well-maintained alchemist's shop and a flourishing greenhouse.
The Labyrinth of Endless Stench is calling adventurers to test their mettle against its twisted paths and lurking dangers. Explore the fog-choked Driftmurk, solve mind-bending riddles, and confront a monstrous guardian deep in the heart of the maze.
The Boarding House is a rustic, weathered inn located on the edge of a remote swamp.
The Alchemist's Haven is a peaceful retreat located on the edge of a serene body of water, featuring a well-maintained alchemist's shop and a flourishing greenhouse.
This "Rocky Coastline" map features a perilous shoreline against a tumultuous sea, where jagged rocks rise out of the churning water and waves crash violently against the rugged coast.
The Gladiatorial Arena map features a brutal and well-worn battleground designed for fierce combat.
The Country Windmill map presents a rustic and well-worn windmill situated amidst a tranquil rural setting. Its stone walls have withstood the test of time and the wooden roof and blades suggest a long history of service, grinding grain for the surrounding farmlands.
The Circle of Reflection is an ancient site lost to time, nestled in a tranquil pool surrounded by a ring of standing stones.
The Wizard of Wines, Barovia’s only source of comfort, stands on the brink of destruction. A fanatical group of druids have overrun the vineyards, turning them into a battleground of blights and despair.
The Village of Krezk is a secluded, tight-knit community nestled against the towering, mist-covered mountains of Barovia. Enclosed by thick stone walls, the village exists in a near-constant state of quiet isolation, guarded from the darker forces that plague the land.
The Town of Vallaki is a major location central to numerous aspects of Curse of Strahd. This ReinKarnated chapter of the adventure is especially huge with 17 maps with gridded and labeled variants, 30 NPC portaits and tokens, and 10 scenery renditions.
The Walls of Castle Ravenloft stand as imposing sentinels, shrouded in eternal shadow, guarding the fortress against the harsh elements and the unwelcome alike.
The Gates of Barovia stand as a formidable entrance to a land shrouded in mist and darkness while the Svalich Woods form a haunting and foreboding landscape.
Tser Pool Encampment, nestled along the banks of the Ivlis River, presents a colorful and enigmatic haven where travelers and residents converge, enticed by the allure of fortune-telling and secrets whispered by the ancient woodlands.
Amid the frozen wastelands of Eiselcross, shrouded by snow and ice, lies the crash site of Aeor, a city of ancient marvels brought low by divine wrath. Once a flying city-state, Aeor now sits entombed beneath the ice, scattered across the hostile landscape of Foren.
The continent of Wildemount is a setting originally created by Matthew Mercer as the setting for the second campaign of Critical Role. Though it's just one continent in the larger world of Exandria, Wildemount is teeming with varied cultures, locales, peoples, and monsters.
The River Inferno is a remarkable geographical feature on the island of Foren in Eiselcross. Its peculiar south-to-north flow and the way it disappears into the sea at both ends make it a subject of intrigue and speculation.
Nestled beside the crystal-clear waters of the Erdeloch, Odessloe thrives as a bustling settlement renowned for its prowess in fishing and logging.
Deep within the heart of the Savalirwood Forest, where shadows intertwine with ancient boughs, a sacred sanctuary known as the Blooming Grove stands as a testament to the Clay family's devotion to the Wild Mother.
Perched on the edge of desolation, the Fortress of the Dead Jarl stands as a haunting testament to the twisted whims of fate.
The Frosted Glare is an immersive blend of psychological suspense, exploration, and combat, set against the harsh backdrop of the Tempest Peaks.
The Labyrinth of Endless Stench is calling adventurers to test their mettle against its twisted paths and lurking dangers. Explore the fog-choked Driftmurk, solve mind-bending riddles, and confront a monstrous guardian deep in the heart of the maze.
In the Endless Expanse's bustling town of Haboob, Zarax the Unyielding revives the Scufflestray Gauntlet. Face grueling trials and fierce champions in this grand arena. Triumph brings wealth, honor, and the favor of Gnome King Thizzlewick.
A remote outpost, inhabited by archaeological researchers in the Whispering Tundra has gone quiet. Communications are lost and the party is hired to investigate.
As the sun rises over the rolling hills of Vastwyn Valley, the tranquil beauty of the landscape belies the mysterious disturbances that have recently plagued the region.
In the Elven village of Goldleaf Haven, deep in the Ardent Woods, a beloved woodworker's tragic murder casts a dark shadow over a peaceful community. As whispers of secrets and hidden rivalries echo through the branches, a mystery must be solved before the true culprit escapes justice.