After the events in The Menace of Verdant Weald, our adventurers find themselves embroiled in a new crisis.
In the mist-shrouded Brackish Brinelands lies the stilted village of Sodden Hollow, where a missing child may be the catalyst for a dangerous ritual being planned by a coven of hags.
In the conclusion of Dawn of the Crimson Hand, the party returns to the Kingdom of Brightcrown to determine how the uprising of the Crimson Hand should be dealt with.
In the Kingdom of Brightcrown, an undercurrent of unrest stirs. This adventure weaves a tale of intrigue, rebellion, and the quest for justice. A challenge of choices and consequences, where the path to resolution will dictate the fate of an entire kingdom.
Just beyond the misty edge of the quaint hamlet of Greymist, a reclusive figure known as Fitch the Secluded weaves a tale as old as the gnarled roots that burrow deep into the earth.
A threat looms over the peaceful lives of the villagers of Verdant Weald. A brutish gnoll named Gruffjaw the Vile and his band of marauders have been terrorizing the farms and forest, particularly threatening the safety of local farmers, fishermen, and travelers.
The Starlit Grove of the Fey map is a magical and enchanting forest setting, perfect for whimsical and mystical encounters in your campaign.
The Forgotten Temple Garden map presents an enchanting yet mysterious setting, portraying the overgrown garden of an ancient, abandoned temple.
The Arcanum Library map presents a grand and ancient library, steeped in arcane lore and secrets. Perfect for scenarios involving magical investigations, encounters with ancient wisdom, or battles against arcane forces.
The Whispering Grasslands map depicts a vast, open landscape of rolling hills and lush grasses, evoking a sense of freedom and natural beauty.
The Volcanic Field map portrays a perilous and dynamic volcanic landscape, making it an exceptional setting for high-stakes encounters and adventures in your campaign.
The Twilight Lake Shore map offers a tranquil and picturesque setting by a lakeside at dusk.
The River Inferno is a remarkable geographical feature on the island of Foren in Eiselcross. Its peculiar south-to-north flow and the way it disappears into the sea at both ends make it a subject of intrigue and speculation.
Nestled beside the crystal-clear waters of the Erdeloch, Odessloe thrives as a bustling settlement renowned for its prowess in fishing and logging.
Deep within the heart of the Savalirwood Forest, where shadows intertwine with ancient boughs, a sacred sanctuary known as the Blooming Grove stands as a testament to the Clay family's devotion to the Wild Mother.
Perched on the edge of desolation, the Fortress of the Dead Jarl stands as a haunting testament to the twisted whims of fate.
Within the sheltered embrace of a sunken meadow, surrounded by the protective arc of dense trees and rolling hills, the hidden sanctuary of Charis offers a captivating glimpse into the untamed heart of the Lotusden.
Balenpost, a rugged fortress of frozen logs perched on the southwestern fringe of Foren, is home to a resilient band of explorers, all under the watchful eye of the Cerberus Assembly.
The Gates of Barovia stand as a formidable entrance to a land shrouded in mist and darkness while the Svalich Woods form a haunting and foreboding landscape.
Tser Pool Encampment, nestled along the banks of the Ivlis River, presents a colorful and enigmatic haven where travelers and residents converge, enticed by the allure of fortune-telling and secrets whispered by the ancient woodlands.
Death House, the notorious name attributed to an ancient row house nestled in the heart of the village of Barovia, is a place shrouded in macabre infamy.
Barovia, a somber hamlet blanketed by perpetual gloom, carries the weight of a chilling history that has frozen the hearts of its inhabitants.
In the haunting realm of Ravenloft, reality itself is a shifting mystery. Its infamous heart, Castle Ravenloft, resides in Barovia, a land cursed to endure eternal night.