Bram Twinwake – Bog-Beast Trapper
“If it leaves tracks, it can be learned. If it can be learned, it can be killed.”
Name: Bram Twinwake
Race: Dwarf
Role/Class: Bog-Beast Trapper
Appearance: Bram Twinwake is stocky even by dwarven standards, his broad frame wrapped in layered leathers stitched with plates of treated bog-iron and chitin. His beard—once neatly braided—is now uneven and singed at the ends, often tied back hastily to keep it from traps and alchemical fires. His eyes are sharp and restless, darting constantly to shadows, waterlines, and the slightest movement in the reeds.
His gear is dense and purposeful: bandoliers of trap components, glass vials filled with viscous fluids, notebooks sealed in oilskin, and iron spikes etched with runes and measurements. A heavy crossbow modified with winches and specialized bolts rests across his back, while a brutal-looking hatchet hangs at his side—used as often for dissection as for defense.
Bram smells faintly of peat smoke, alchemical reagents, and something coppery he insists is “just rust.”

Backstory
Bram came to the Brackish Brinelands following the disappearance of his twin brother, Durn Twinwake, a caravan guard last seen escorting a shipment through the marsh. Official reports cited bandits. Bram didn’t believe them.
He stayed. He tracked. He studied.
Years passed, and Bram mapped every known predator, aberration, and rumored horror that stalked the wetlands. He cataloged attack patterns, feeding habits, and territorial overlaps. He learned which beasts dragged prey under, which cached bodies, and which left nothing behind.
Bram never found Durn’s body.
Instead, he found evidence—scratches that didn’t match any known creature, half-dissolved armor fragments, and tracks that changed shape mid-stride. Bram is convinced something new hunts the Brinelands, and that understanding it is the only way to survive it.