Deep Channel Kill Zone
A drowned forest cut where the water turns ink-black and the shoreline collapses into slick mud and exposed roots.
Ancient trees clutch at the channel with long, skeletal tangles that rake the surface and vanish beneath it, forming half-seen lattices of submerged wood. The banks offer only narrow strips of footing—small, broken shelves of earth and stone—while most of the “map” is the channel itself: cold, chest-deep water that swallows sound, light, and certainty.
The whole place feels engineered by nature to trap the unwary. Fallen trunks lie like drowned barricades, and the roots create narrow lanes that force bodies into predictable paths. Visibility is unreliable even at close range—shadows under the surface, drifting silt, and the dark water’s mirror-sheen all work together to hide what’s waiting. Whether the threat is living predators, patient hunters, or something worse beneath the surface, this crossing isn’t just difficult terrain—it’s a controlled demolition of the party’s usual tactics.
Intended Use:
This map is built for high-tension ambush encounters where the environment is the primary weapon. The channel splits the battlefield into cramped shore pockets and dangerous water lanes, rewarding enemies who can swim, breathe underwater, or strike from concealment. It’s perfect for a kill-box scenario: ranged attackers using root cover, skirmishers baiting the party into drop-offs, and unseen threats exploiting limited visibility to create panic and miscommunication.
