Gloom-Latch - The Darkmantle
“When the torch goes out and the last drip stops… that’s when it lets go.”
Role in Its Society:
Gloom-Latch is an apex ambush predator of a vertical Underdark chasm—where fungus light dies above and black water waits below. To most creatures, it’s not a legend so much as a pattern of disappearances: one missing bat, one missing scout, one lantern that never comes back.
Kobolds, goblins, and deep gnomes who live near its hunting shaft have learned to leave offerings of fish, cave crabs, or offal at specific ledges. In return, they hope Gloom-Latch hunts elsewhere when their elders climb the ropes. More organized factions—drow, duergar, even neogi—sometimes route traffic through neighboring tunnels rather than risk the “falling silence.”
It isn’t worshiped and it isn’t a pet; it’s treated as a living trap that belongs to the stone. Local guides factor Gloom-Latch’s favorite perches into their prices. Miners carve warning runes near shafts where “the ceiling bites.”
Appearance Description:
At rest, Gloom-Latch is indistinguishable from a large, knobbly stalactite. Its body is conical and rough, the outer surface mottled in shades of damp stone—charcoal grey, moss-black, streaks of mineral white. Only up close would you see the subtle flex of muscle under the rocklike hide or the tiny, sucker-like pads with which it clings to the cavern roof.
When it stirs, the “stalactite” unfurls into a small, manta-like creature, its conical shell peeling back into a leathery membrane. On the underside, a circular maw ringed with needle-like teeth opens and closes in slow, soundless gulps. A cluster of pale, sightless pits serve as organs for its blindsight, tasting vibrations in the air instead of seeing.
When Gloom-Latch drops, its mantle wraps around prey like a wet, rubbery tarp—tightening as it squeezes. To those caught beneath, the world becomes hot, airless dark, and the hammering of their own pulse.

Backstory:
Gloom-Latch hatched with a clutch of other darkmantles on the ceiling of a vast subterranean lake. A minor quake sheared half the brood from the roof; most splashed into the water as blind, half-formed things and never surfaced. Gloom-Latch clung on—tiny pads digging into stone as the world shook.
It learned early that stillness is survival. Flapping or skittering meant falling; falling meant death. So it listened. It learned the rhythm of dripping water, the subtle tremors of distant mining picks, the different timbres of shuffling feet versus marching boots. When it finally grew large enough to hunt, its first kills were fat cave fish leaping for insects at the surface—taken in perfect silence.
Over the years, tunnels opened and closed as factions dug and collapsed routes around the lake. Gloom-Latch adapted, following the vibrations of traffic up into side shafts and chimney-like vents. When duergar tried to clear the chasm with noisy crossbow volleys and nets, Gloom-Latch simply migrated to a new “roof.”
Now, it has claimed a favorite shaft—a tall, narrow chimney used as a shortcut between two busy Underdark roads. The stone here fits its body; the echoes here are familiar. Every time someone debated using the shaft, argued at its edge, or dropped a stone to “test the depth,” Gloom-Latch listened. It has become the unseen arbiter of who pays the shortcut’s real toll.