Gorvak - The Arctic Ogre
Pile warm. Pile metal. Kneel. Do this, and Gorvak does not break you.
Role in Its Society:
Within Irdryth’s dominion, Gorvak runs the ground game that keeps fear converting into food: tribute trains. He leads ogre teams that haul sleds through the Hunger Dome’s blue corridors, collects village tithes at moon-marked cairns, and “teaches” compliance—first with rules, then with chains. Guard drakes trust his lanes; ice mephits fog his approaches; berserkers swagger behind his wake. To the dragon, Gorvak is a reliable piston in the winter machine: he makes warm things move where she wants.
Appearance Description:
A mountain of blue-gray flesh layered in patched furs and seal-skin straps. Frostbite blackens the tips of his ears and nose; old rope burns shinny his forearms. He wears crampon boots made from bolted iron plates, and a sled-pull harness hangs across his barrel chest. One hand carries a chain-harpoon—a barbed iron head on 30 feet of frost-stiff chain; the other palms fist-sized ice boulders chiseled into ovals. Around his neck clatters a ring of stamped tribute tokens: brass, bone, bent silver.

Backstory:
Gorvak’s coastal clan once hauled for a frost-giant jarl. When Irdryth drowned the jarl on black ice, she offered the ogres a simple pact: pull for the Glass Crown, or be pulped. Gorvak chose the harness—and learned numbers. He carved tally-sticks, mapped safe ice, and discovered that rules beat raids: “taxed villages feed longer than scared ashes.” He believes in this cold gospel with an ogre’s certainty and enforces it with an ogre’s hands.