Khorgul - The Umber Hulk
“You hear the stone screaming before you see the eyes… and by then, it’s already too late to think straight.”
Role in Its Society:
Khorgul is a living siege engine that no one truly commands anymore. In a region where Underdark tunnels brush close to dwarven mines and surface quarries, his name is muttered like a curse whenever walls crack for no reason or supports splinter in the night.
Once, duergar taskmasters tried to use Khorgul as a forced-labor excavator, driving him ahead of their expansion with pain-lash whips and psionic brands. Drow raiders tried to turn him into a terror weapon at the front of their warbands. Both efforts ended the same way: with tunnels collapsing, allies and enemies alike confused and dead, and Khorgul wandering off through his own fresh breaches.
Now he is factionless and feared, roaming between seams of ore and old battle tunnels, punching new openings wherever the stone feels “too tight.” Miners blame him for cave-ins. Patrols blame him for ambush holes where monsters erupt seemingly from nowhere. No one owns Shatter-Eyes, but everyone pays for his passing.
Appearance Description:
Khorgul's body is a hulking slab of muscle clad in overlapping plates of dark, chitinous armor the color of wet basalt. Jagged ridges run along his back and shoulders like miniature faultlines, crusted with dust and bits of embedded stone.
His arms end in enormous, shovel-like claws edged with serrated ridges strong enough to chew through rock. Each stroke leaves gouges in stone walls as if carved by industrial tools. His legs are thick and slightly bowed, built to absorb the shock of his own tunneling and charges.
Khorgul’s face is the worst of it: a low, tusked mandible filled with grinding teeth, and above it three pairs of eyes—two large central orbs and smaller sets to each side, all glimmering with a strange, glassy sheen. Those eyes reflect torchlight in fractured patterns, as though looking into cracked crystal. Staring at them too long makes the world tilt and your own thoughts slip sideways.
Dust and crumbs of rock constantly sift from his armor and joints when he moves, like a walking cave-in.

Backstory:
Khorgul hatched in a deep fault where an old dwarven mine intersected a natural Underdark tunnel. His first memories are the taste of iron and granite and the distant rhythm of hammer on stone. He grew quickly, feeding on cave beasts and the occasional unlucky scout, until his tunneling collapsed an entire exploratory shaft.
Duergar scouts discovered him after that collapse and saw opportunity. They captured the young umber hulk in a pit trap, bound his limbs with chains, and branded his chitin with psionic sigils. For a time, they drove him like an organic drill, steering him toward new seams and enemy defenses. Whenever his gaze caught workers at the wrong angle, confusion and accidents followed—but the ore flowed, and the duergar accepted the cost.
During a desperate underground war, they pointed Khorgul at a rival stronghold, promising him a feast on the soft things beyond the wall. He rammed through stone and steel alike… and then the carefully braced caverns began to fail. His confusion gaze shattered discipline; allies tore into one another, supports were cut by panicked workers, and the entire front collapsed into a screaming pit.
Khorgul survived. The brands burned out. He tunneled through the wreckage, leaving both strongholds buried. Since then, he has wandered between mined seams and battle-scarred tunnels, smashing new passages where the earth “wants to move” and leaving a trail of collapsed galleries and baffled survivors muttering about the monster with too many eyes.