Prism Beacon Tower
Prism Beacon Tower is a circular sea-washed bastion where stone and surf meet in a single, deliberate ring—half lighthouse, half fortress platform.
The roar of water surrounds it on all sides, crashing against the outer wall while mist drifts across the deck in cold sheets. A broad stone approach leads onto the tower’s main level, where lanternlight glows warm against damp masonry and scattered worktables, crates, and gear suggest a crew that lives by tides and schedules rather than comfort.
At the tower’s heart, a massive central lens chamber dominates the map: a radial, wheel-like prism assembly set within concentric stone rings, as if the beacon itself is a machine too important to be left to chance. Catwalk segments, angled stairs, and service platforms give multiple routes around the chamber, while small dock platforms jut from the tower’s sides for deliveries, repairs, or desperate escapes. Everything about the space feels engineered for a single purpose—control the light, command the coast—and in a fight, that purpose becomes a weapon: tight circular lanes, clear sightlines, and an ever-present edge where the sea waits to claim the unwary.
Intended Use:
This map is ideal for climactic, objective-based encounters where the battlefield revolves around a central mechanism. The prism chamber provides a dramatic “control point” that both sides want—ignite the beacon, sabotage the lens, seize the tower, or prevent a signal from being sent. The circular layout naturally supports orbiting skirmishes, shifting fronts, and flanking routes, while the scattered benches and crates provide intermittent half cover without cluttering the arena’s readability.
