Sunken Reed Kill Zone
A drowned basin where the water turns deep green-black and the surface never sits still.
Currents curl in looping eddies, tugging at floating leaves and dragging silt like smoke beneath glass. Scattered reed islands rise like small, stubborn crowns of earth, each tufted with lilies, wet moss, and low swamp flowers clinging to higher ground. Around the edges, old trees lean in, their roots spilling down the banks and vanishing into the water like reaching fingers.
The whole field feels quietly guided. Bone charms hang from half-submerged cords, and thin lines—almost invisible in the gloom—stretch between roots and reed clumps, subtly shaping paths through the water. From a distance it looks like natural debris… until you realize the “easy lanes” all point toward the same pockets of shadow. With visibility strangled to fifteen feet and drop-offs waiting under the surface, this map is less a crossing and more a funnel—built to separate, isolate, and harvest the careless.
Intended Use:
This map is perfect for tense ambush encounters where the party is forced to advance through constrained lanes with incomplete information. The 15-foot visibility limit turns every move into a commitment, creating a close-quarters battlefield where stealth, sound, and sudden reveals matter more than long-range tactics. It strongly favors enemies who can hide in reeds, strike from beneath the surface, or retreat into concealment after each hit—making it ideal for guerilla-style wetland hunters, territorial predators, or cultists defending a sacred sink.
