Don’t look it in the eyes. Don’t call it by name. And never wander the fields after dark — or you’ll hear the rustling.
He doesn’t speak. He remembers. Every cut, every betrayal, every broken oath etched in steel. You don’t just die fighting the Hollow—you’re judged.
He walks the old ward each night, dragging chains that whisper in tongues long dead. Some say if you follow him, you’ll hear your name stitched into his skin.
A flicker of leathery wings. The scent of brimstone ink. Then: a scroll — ancient, enchanted, and binding — lands at your feet. It bears your name. And behind it floats a grinning thing with too many teeth and a very official-looking seal.
They say it was once a guardian of the gods. Now it stands in the overgrown halls of the jungle temples, motionless until your blade dares to draw blood within sacred ground.
It doesn’t bleed, doesn’t speak, doesn’t stop. You don’t steal from Tyrr-Rathak — not twice. The golem remembers.
Still it waits beneath the overgrown ruins, motionless and watchful. They say if you speak the name of its long-dead master, it turns its head. But only once.
It does not speak. It does not rest. But when the black flames ignite and the ground begins to sear beneath its feet, the old legends return — of a knight that burns but never dies.
Not all curses are shouted or scrawled in blood. Some are stitched into thread, woven with malice, and wait patiently… beneath your boots.