Rich

Rich

If you're a DM like me, you know that one of the most important aspects of your games is good maps. My goal with D&D ReinKarnated is to take classic maps from D&D and bring them to a whole new level.

Sythriss - The Lamia

“Desire is the leash. I merely decide who holds it.”

Gor’Vath - The Barlgura

“The jungle does not roar when it kills. It falls silent—and then Gor’Vath moves.”

Vaessyra - The Medusa

“She does not turn you to stone for looking at her. She turns you to stone for refusing to look away.”

Saelith - The Harpy

“She does not sing to lure you closer. She sings so you won’t leave.”

Hruuk - The Gnoll

“Hruuk does not kill to feed. He feeds to remember who he has killed.”

Sunken Chapel at High Tide

Sunken Chapel at High Tide is a half-drowned shrine clinging to the marsh like a memory that refuses to sink.

Marsh Skirmish Kill-Zone

Marsh Skirmish Kill-Zone is a narrow, winding cut of brackish water where the reeds grow thick enough to feel like walls and the current slides through hidden channels like something alive.

Shaded Dockside Exchange

Shaded Dockside Exchange is a cramped wooden platform wedged over dark water, lit by a few warm lanterns that leave most corners in soft shadow.

Sunken Barrow Breach

Sunken Barrow Breach is a burial chamber torn open by time and water—an ancient stone vault exposed by erosion, its entryway half-collapsed and its interior slick with runoff and algae-dark stains.

Marsh Border Skirmish Ground

A half-flooded perimeter line where “solid ground” becomes a negotiation—packed earth dissolving into mud, reeds, and shallow channels that creep in from every low point.

Father Kelmun Drift – Cult Shepherd / Zealot

“The water does not kill you. It takes you somewhere quieter.”

Hissra-of-Three-Scars – Mercenary Skirmisher

“Secrets rot faster when you help them along.”