Rich

Rich

If you're a DM like me, you know that one of the most important aspects of your games is good maps. My goal with D&D ReinKarnated is to take classic maps from D&D and bring them to a whole new level.

Mother Bristleplume - The Owlbear

A feathered nightmare with a widow’s patience—she doesn’t hunt for sport, she hunts to keep her nest warm and full.

“Bootsneak” Nibs - The Goblin

A knee-high terror with quick hands and quicker exits—he doesn’t win fights, he wins messes.

Rukhar - The Orc

A lean, sharp-eyed road-butcher who can smell a full pantry from half a mile away—and who never leaves a witness with both hands intact.

Brugga “Kettleknell” - The Ogre

A corpse-fat brute with a cookpot halo of iron who drags a dinner bell through the mud—ringing it only when the screaming starts.

Mogra Bramblegut - The Hill Giant

A mud-crowned titaness of hunger and spite who treats settlements like pantries and people like noisy livestock.

Sea-Facing Cliffwarden Checkpoint

Sea-Facing Cliffwarden Checkpoint sits hard against the wind on a narrow coastal shelf, where pale stone and weathered timber meet the endless churn of the surf.

Ventworks Pressure Gallery

Ventworks Pressure Gallery is a cramped, iron-limbed maintenance corridor suspended above a roaring furnace line—more machine than hallway.

Glowstone Lampworks

Glowstone Lampworks is a tight, industrial bridge-gallery stretched across a deep channel where heat and haze rise in slow waves.

Storm-Split Cliff Mine Mouth

Storm-Split Cliff Mine Mouth clings to a jagged coastline where slate-blue rock shelves drop straight into churning surf.

Crucible District Foundry Walkways

The Crucible District Foundry Walkways sprawl across a soot-black forge hall where cliff-stone walls sweat heat and iron ribs of industry crisscross the open floor.

Kael Stonewind – Cliffwarden Scout

“The Bluffs don’t need courage. They need discipline.”

Marnik Coilthumb – Ventworks Engineer

“If it whistles, it’s warning you. If it’s quiet… that’s when you run.”