Rich

Rich

If you're a DM like me, you know that one of the most important aspects of your games is good maps. My goal with D&D ReinKarnated is to take classic maps from D&D and bring them to a whole new level.

Ashkhar - The Efreeti

Where Ashkhar walks, fire obeys — and the world learns the price of defiance.

Kalthryx - The Remorhaz

The land does not burn where it passes. It melts.

Vorthuun - The Hydra

It does not grow heads to survive. It grows them to remember.

Korthyrax - The Behir

Where lightning strikes twice, it is because Korthyrax has turned around.

Zephyrix - The Air Elemental

“You do not fight the wind. You endure it—if it allows you to.”

Sacred Root Crossing

Sacred Root Crossing is a living causeway—an ancient weave of thick, gnarled roots and firmer peat threading across dark, still water like a natural bridge that was never meant for hurried feet.

Lantern Rite Crossing

Lantern Rite Crossing is a narrow causeway of packed earth and stone edging through a pair of dark marsh pools, its borders marked by low rock lines and solemn stone lantern pedestals.

Volatile Herb Garden

Volatile Herb Garden is a luminous wetland patchwork—raised peat beds boxed in timber frames and overflowing with bright, bioluminescent blooms that burn like embers against the dark water.

Stormwatch Rise

Stormwatch Rise is a lone hump of higher ground in an expanse of marsh—an exposed peat mound crowned with wet grass and ringed by wind-bent reeds that hiss and bow under the weight of steady rain.

Sunken Vision Pool

Sunken Vision Pool is a mirror-still bog hollow where the water lies unnaturally calm.

Aelwen Crossroot – Marsh Crossing Warden

“Some places are meant to be crossed once—and never lightly.”

Ghaldrin Lowchant – Funerary Warden

“The dead do not ask to be remembered. The living require it.”