Rich

Rich

If you're a DM like me, you know that one of the most important aspects of your games is good maps. My goal with D&D ReinKarnated is to take classic maps from D&D and bring them to a whole new level.

Father Kelmun Drift – Cult Shepherd / Zealot

“The water does not kill you. It takes you somewhere quieter.”

Hissra-of-Three-Scars – Mercenary Skirmisher

“Secrets rot faster when you help them along.”

Riln the Gloomhand – Poisoner / Information Broker

“Secrets rot faster when you help them along.”

Veshka the Pale Knot – Relic Scavenger

“Nothing buried stays quiet forever. Some things just learn to whisper.”

Kroggle Mirejaw – Raiding Captain

“Soft ground makes soft people. The marsh teaches harder lessons.”

Ashkhar - The Efreeti

Where Ashkhar walks, fire obeys — and the world learns the price of defiance.

Kalthryx - The Remorhaz

The land does not burn where it passes. It melts.

Vorthuun - The Hydra

It does not grow heads to survive. It grows them to remember.

Korthyrax - The Behir

Where lightning strikes twice, it is because Korthyrax has turned around.

Zephyrix - The Air Elemental

“You do not fight the wind. You endure it—if it allows you to.”

Sacred Root Crossing

Sacred Root Crossing is a living causeway—an ancient weave of thick, gnarled roots and firmer peat threading across dark, still water like a natural bridge that was never meant for hurried feet.

Lantern Rite Crossing

Lantern Rite Crossing is a narrow causeway of packed earth and stone edging through a pair of dark marsh pools, its borders marked by low rock lines and solemn stone lantern pedestals.