“Desire is the leash. I merely decide who holds it.”
“The jungle does not roar when it kills. It falls silent—and then Gor’Vath moves.”
“She does not turn you to stone for looking at her. She turns you to stone for refusing to look away.”
“She does not sing to lure you closer. She sings so you won’t leave.”
“Hruuk does not kill to feed. He feeds to remember who he has killed.”
Sunken Chapel at High Tide is a half-drowned shrine clinging to the marsh like a memory that refuses to sink.
Marsh Skirmish Kill-Zone is a narrow, winding cut of brackish water where the reeds grow thick enough to feel like walls and the current slides through hidden channels like something alive.
Shaded Dockside Exchange is a cramped wooden platform wedged over dark water, lit by a few warm lanterns that leave most corners in soft shadow.
Sunken Barrow Breach is a burial chamber torn open by time and water—an ancient stone vault exposed by erosion, its entryway half-collapsed and its interior slick with runoff and algae-dark stains.
A half-flooded perimeter line where “solid ground” becomes a negotiation—packed earth dissolving into mud, reeds, and shallow channels that creep in from every low point.
“The water does not kill you. It takes you somewhere quieter.”
“Secrets rot faster when you help them along.”