Rich

Rich

If you're a DM like me, you know that one of the most important aspects of your games is good maps. My goal with D&D ReinKarnated is to take classic maps from D&D and bring them to a whole new level.

Sigra Truecut - Keeper of Ash'rift's Forge-Records

In a settlement that measures worth by what you've done, dwarf archivist Sigra Truecut keeps Ash'rift's oldest forge-records by cutting every tablet herself. She'll tell you exactly what the stone says about the Ashen Crown, and exactly where the stone goes quiet.

Zerai Slagwright - Obsidian Carver of Ash'rift

Ash'rift's ancestor tablets are inscribed by a priest, but they are poured, ground and made by Zerai Slagwright. The tiefling carver behind the settlement's obsidian and slagglass has put a keepsake in almost every grieving household in town.

Zurek Grale - Caravan Master of Ash'rift

Ash'rift sends out few caravans, and every one of them comes home. Zurek Grale is the half-orc road-master who makes that true -- hauling steel and slagglass out across the Ashen Plains, and water, timber and grain back in, past every mirage the fissures can offer him.

Ushka Slagmend - Forge-Warden of Ash'rift

At the farthest ritual forge-camp on the upper Ashen Plains, orc forge-warden Ushka Slagmend keeps the last fire between Ash'rift and the grey - mending caravan steel, feeding strangers, and judging everyone by what they carry back through the ash.

Nadarra Ashvow - Forge-Priest of Ash'rift

Ash'rift remembers its dead by name, cut into molten stone that glows for one night a year. Nadarra Ashvow is the forge-priest who cuts them -- and who refuses to carve a single name she cannot prove is the right one.

Carrionwing - The Giant Vulture

She isn't waiting for you to die anymore. She's decided to help.

Thistlewick - The Boggle

It used to just hide your shoes. Now it wears your mother's face.

Pondwallow - The Giant Toad

The pond took the geese first. Nobody noticed until it took something that could scream.

Rotbloom - The Violet Fungus

The cellar's been quiet for years. That should have been the warning, not the comfort.

Duskmaw - The Stirge

The itch on your neck isn't a bug bite. It's an invitation you already accepted.

Nib Glasswick - Glassblower of Lyreleaf

No potion or salve leaves Lyreleaf without passing through Nib Glasswick's kiln first -- the gnome glassblower whose vials and bottles quietly keep the village's famous alchemy intact all the way to market.

Fennig Barkhollow - Tanner of Lyreleaf

Every satchel, boot, and saddle in Lyreleaf passes through Fennig Barkhollow's tannery -- the gnome craftsman whose patient, oak-bark leather has outlasted three decades of travelers on the Saltspray Swamp road.