Rich

Rich

If you're a DM like me, you know that one of the most important aspects of your games is good maps. My goal with D&D ReinKarnated is to take classic maps from D&D and bring them to a whole new level.

Ghera Quietseam - Crystal Harvester of Emberveil

Emberveil's mystics keep their hands clean. Earth genasi Ghera Quietseam does not - she walks five hours out to the Emberflow Springs, cuts essence crystal free of ground that was never asked, and carries it home. She is the only one there still wondering whether the ground minded.

Scrit Nevergild - Relic Restorer of Emberveil

Emberveil sends broken relics back into the world whole, and Scrit Nevergild is why. The kenku restorer can reproduce any mark the fire left behind, perfectly. What the fire took, she leaves plain and unmarked, so you can see exactly where the object stops being itself.

Maren Morrowlight - Kindling Celebrant of Emberveil

Everyone who reaches Emberveil wants to stop being who they were. Maren Morrowlight is the changeling celebrant who stands with them beneath the Veilstone Arch at the moment they decide who comes next, and who refuses, always, to answer that question for them.

Veskan Halfpath - Trusted Emissary of Emberveil

Emberveil has no roads and stays hidden on purpose. Veskan Halfpath is the one hand it extends into the wider world: a shadar-kai emissary who carries almost nothing, bargains honestly every time, and whose real skill is coming home without being followed.

Sevra Hollowshroud - Ash-Warden of Emberveil

In the hidden sanctuary of Emberveil, the Reborn Ash-Warden Sevra Hollowshroud keeps the Cinderscript - a living archive of names, faces and stories held in ash - and sits with everyone who arrives carrying a grief they cannot put down.

Coldbrand - The Tyrannosaurus Rex

Everything alive in the Verdant Shroud carries a little light. The coldbrand is the hole in it, and by the time you understand what you are looking at, you are already standing inside its reach.

Cinderback - The Giant Ape

He stands, drums his chest, and fills the air with orange dust. That is the warning. Everything after it is a choice somebody made.

Sapscald - The Wood Woad

Fire is what the Shroud runs on. Bring some to this thing and you are feeding it, not fighting it.

Grennoch - The Korred

Everything green in the Verdant Shroud is standing on something that burned. Grennoch is the one who lit it.

Wickthieves - The Swarm of Ravens

The Shroud lights itself at night. Bring a torch anyway, and something with a thousand wings will come put it out.

Osric Slowhand - Cinder-Wasp Keeper of Andisol

Andisol lives on fruit and flowers, and something has to carry the pollen. Osric Slowhand keeps the cinder wasps: not tamed, not owned, just tolerated by mutual agreement. A patient, sting-scarred guide who can walk you past a nest, and who knows the orchards have started changing.

Rhosyn Steepwater - Botanical Dyer of Andisol

Andisol's fireglass and firecloth get the attention, but it is Rhosyn Steepwater's dye yard that gives them their colour - a half-elf who coaxes blood-orange out of ash-fed blooms, and who has spent years chasing one red she made once and has never matched since.