
Amid the frozen wastelands of Eiselcross, shrouded by snow and ice, lies the crash site of Aeor, a city of ancient marvels brought low by divine wrath. Once a flying city-state, Aeor now sits entombed beneath the ice, scattered across the hostile landscape of Foren.
The continent of Wildemount is a setting originally created by Matthew Mercer as the setting for the second campaign of Critical Role. Though it's just one continent in the larger world of Exandria, Wildemount is teeming with varied cultures, locales, peoples, and monsters.
The River Inferno is a remarkable geographical feature on the island of Foren in Eiselcross. Its peculiar south-to-north flow and the way it disappears into the sea at both ends make it a subject of intrigue and speculation.
Nestled beside the crystal-clear waters of the Erdeloch, Odessloe thrives as a bustling settlement renowned for its prowess in fishing and logging.
Deep within the heart of the Savalirwood Forest, where shadows intertwine with ancient boughs, a sacred sanctuary known as the Blooming Grove stands as a testament to the Clay family's devotion to the Wild Mother.
Perched on the edge of desolation, the Fortress of the Dead Jarl stands as a haunting testament to the twisted whims of fate.

The Main Floor of Castle Ravenloft is the castle’s grand performance of welcome—vaulted halls, sweeping stairs, and a banquet chamber lit for honored guests.
The imposing entry to Castle Ravenloft, thunder, rain, and sheer stone heights set the tone for everything to come. The outer walls and courtyards are more than a first impression—they are a warning that Strahd’s home was built to intimidate, isolate, and endure.
Deep in the mountains west of Lake Baratok, a torchlit cave shaped like a wolf’s maw hides one of Barovia’s cruelest horrors. Within, kidnapped children, pack rivalries, and the savage worship of Mother Night collide where fear rules, blood decides status, and survival comes at a terrible cost.
On the misty shores of Lake Baratok stands a lonely stone tower, equal parts refuge, ruin, and deathtrap. Once the domain of the wizard Khazan and later the hidden base of Rudolph van Richten, the tower now holds dangerous secrets and lingering magic.
At the far western edge of Barovia, Yester Hill rises beneath a sky of constant storm, its dead grass and black cairns encircling a place of ancient burial and corrupted ritual.
Once a thriving riverside village, Berez now lies drowned beneath marsh and fog, its ruins haunted by tragedy and ruled by one of Barovia’s oldest evils.